I'll be giving a presentation at the MATI labs on December 1st, at 12. It will mostly be about the research results, but I'll include a fairly detailed rant on the current state of educational video games.
EDIT: the presentation can be seen here (french only)
Monday, October 3, 2011
UQAM and CREO did a press conference on Physica, the virtual world island for which the main game is Mecanika. Some articles followed. I wasn't expecting the metro journal to pick up on this!
Monday, September 19, 2011
Friday, August 12, 2011
Wednesday, June 29, 2011
Tuesday, June 28, 2011
I went to Games+Learning+Society to present Mecanika’s impact in Quebec classrooms, and was surprised by the amount of physics games I saw there. Here’s the description.
It turns out that most physics games out there do not seem to have results as strong as what we've recorded. I just submitted proceedings on the actual results, which I'll link to here later. But briefly: the game caused a large measurable increase on the Force Concept Inventory, and that effect was observed whether or not we added classroom debriefings and detailed guidebook activities about the game. These results are pretty solid since we used a control group and pre/post tests.
So my goal right now is to put this game in front of as much teachers as I can, for free. They don't even have to look at the game themselves! As long as they ask their students to play it at home, they should see a difference in students Newtonian conceptions.
Tuesday, June 21, 2011
Monday, March 7, 2011
I finally got the French version of Mecanika out to the Physics island of Science-en-Jeu (English version coming soon). I'm currently using the game in an experiment with approx. 200 students, and the learning outcome as measured by the Force Concept Inventory will be available this summer of 2011.